Approximately Up Patch Notes: 1.0.005-1.0.010 Hotfixes
Approximately Up patch notes: release date, launch discount, and every hotfix from 1.0.005 to 1.0.010 with what each fixed (checked Aug 13, 2026).

Approximately Up launched on Steam on August 6, 2026 at $24.99, with a 10-day launch discount to $19.99, and the developer has shipped a hotfix almost every day since: six patches, 1.0.005 through 1.0.010, between August 7 and August 12, 2026. This page tracks each of them — what got fixed, and what the fix actually changes for your ships. As of August 13, 2026, patch 1.0.010 is the newest confirmed version, and patch 1.0.011 is not yet confirmed.
Version note: every patch number and fix on this page was verified on August 13, 2026 against the official Steam News feed for app 3904850; 1.0.010 is the latest release note we could confirm.
Launch Details: Release Date and Price
The game released on August 6, 2026 as a full 1.0 version — no Early Access — from solo developer Approximately Games. The base price is $24.99, and a launch offer cuts it 20% to $19.99 for the first ten days after release, with regional pricing in other currencies. When we checked on August 13, 2026 the discount was still live, so the $19.99 tag you see now is the launch-window price, not a permanent drop. (Last checked: August 13, 2026, launch pricing.)

The Road to 1.0: Demo, Events, and the Demo’s Last Day
Before release the game ran a long public demo: it went live on February 23, 2026 for Steam Next Fest, was originally scheduled to end on March 10, and was then extended to run all the way to release. That demo period hosted two limited-time events — Fred’s Quest in April and the blue-star finale Fred’s Star in June — plus the #NoFrameChallenge community building contest. The demo was removed just before launch, which is why old demo-era guides mention ships and missions that do not exist in 1.0.x. The official Steam News hub holds 14 posts in total; the six post-launch hotfixes below are the ones that matter right now.
Patch 1.0.005 (Aug 7): Custom Keys and a Broken OR Gate
The first post-launch patch made the hotbar 1-0 keys customizable, so part slots are no longer locked to defaults. It also fixed a genuine circuit bug: the Logic Gate OR was behaving like AND, which silently broke player logic — worth knowing if your doors or timers misbehaved on day one (the full component list lives in circuits-and-logic). Co-op groups got a prompt that appears when host and client versions differ and tells you who needs to update, ending the classic “cannot join my friend” guessing game (multiplayer-and-coop covers session setup). The patch also updated mission descriptions and hints, added explanations for the VSync and Max FPS settings, shortened the Aundara-to-Moon distance from 115M to 95M, and added an option to disable the in-game Workshop.
Patch 1.0.006 (Aug 8): Signed Readings and a Progress Counter
The second patch fixed the Fuse Box, which could not be switched back on after tripping, so a breaker trip no longer leaves your power stuck off. The Axis Rotometer now outputs signed values and reports direction instead of magnitude only; this, together with the hitbox fix that followed in 1.0.008, is what makes attitude instruments usable for auto-stabilization (mounting notes in parts-and-instruments). The Large Disposable Battery blueprint preview was fixed as well. The game also gained an intro screen with credits, and the objective log now shows “Objectives Completion: XX%”, so total progress is visible from hour one (getting-started explains where that counter lives).
Patch 1.0.007 (Aug 9): The Mouse3 Typo and Blueprint Fixes
The day-three patch was small but landed exactly where new players stumble. The default binding for taking the part you are looking at had a typo — Mouse3 instead of Mouse2 — which was corrected, alongside a compatibility fix for Metal devices and a cleaned-up pipe description. Drop The Depth Diver and Trial By Thrust, two early missions, received extra hints for players who kept losing the thread. Saving also got two fixes: the Fuel Analyzer’s mode knob now keeps its setting when a ship is saved as a blueprint, and a new option lets you invert seat mouse axes (blueprint workflow is covered in saves-and-blueprints).
Patch 1.0.008 (Aug 10): The Biggest of the Six
1.0.008 was the biggest update of the six, with roughly a dozen items. Instruments and painting got the most attention: the Axis Rotometer’s hitbox was fixed along with its leftover issues, plasma cables can now be painted, and cable holders take the same paint as their cable. Control fixes included swapping the RCS controller’s front-panel Yaw/Roll to match the back panel, opening the manual while seated, and letting the BPS braking system accept negative speed values; an Autohemisphere solar-panel reset tied to flight mode was fixed too. Co-op players get world names that display across different client languages, the Whiteboard picks colors by clicking, and the solar storm was re-tuned so the Moon-to-Basalt route is about 99% safe (planets-and-locations covers route planning). (Last checked: August 13, 2026, patch 1.0.008.)
Patch 1.0.009 (Aug 11): Ports, Geometry, and the 2,000 m Transmitter
1.0.009 tackled the wiring pain point players reported most: on the Frame Quarter With Ports, a cable connected to one port now carries through the entire frame chain, and the A-D port labels match on both sides. A few players still report corner cases where labels do not follow the chain, so treat this as an official fix with residual reports. Part geometry got a pass too — Middle Window, the small switch, the small button and the stick switch all snap more cleanly, the Void Watcher base’s oversized satellite collider was corrected, and the medium fuel thruster’s paintable zone now aligns with the small and large versions. Cinematic-mode seat cameras no longer lock, and the Wireless Transmitter description was corrected from 100 m to its real 2,000 m range — a significant change for anyone planning remote circuits on a large ship.
Patch 1.0.010 (Aug 12): Workshop Browsing and the Nanoframe Mismatch
The newest confirmed patch, 1.0.010, fixed Steam Workshop browsing: “Most Popular” sorting, paging and missing results, plus clearer search. The Workshop held 412 items when we checked on August 13, 2026, and it should now actually be browsable (saves-and-blueprints covers downloading and sharing blueprints). The Nanoframe Quarter With Ports had a renderer mismatch that put visual ports in the wrong place, which is corrected. And a monitor whose secondary input is unpowered no longer gets overwritten by white noise — a small fix that matters to any circuit watching several camera feeds.
Launch-Week Reception
The Scarlet Seeker’s 1.0 overview (Aug 8, 2026) called the game a “best gamer experience of the year” candidate for co-op groups, based on a six-hour session with a four-player crew. Its comparisons: Space Engineers is less approachable, while Mars First Logistics and Trailmakers are the mission-driven building benchmarks. The reviewer also confirmed the release atmosphere is more robust than the demo, the aerodynamic readout was added, and the Moon still requires an eyeball approach before the brake system unlocks.
What Players Still Want (No Official Roadmap Yet)
The most-requested features in the forums are pistons, rotating servos, wheels and crawling parts, plus expanding the circuit limits carried over from the demo. One forum reply claims a Creative mode arrived with the full release, but that comes from a player rather than the developer, so it is not yet confirmed. Distance sensors already exist in the game, for the record. Whether any of the requested features are officially planned is not yet confirmed — the developer has published no roadmap; The Scarlet Seeker’s “1.0 RELEASE | Worth Your Time and Money” (Aug 8, 2026) is a good release-week overview to pair with this log.
Sources
Verified August 13, 2026. Every entry below is from the official Steam News feed or the store page; unlike the SEO wiki farms that appeared in August 2026, this tracker maps each fix to what it means for players.
- Steam store page: https://store.steampowered.com/app/3904850/Approximately_Up/ (official)
- Steam News API: https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=3904850&count=20 (official)
- Launch price announcement: https://steamcommunity.com/games/3904850/announcements/detail/1836506165558487 (official)
- Patch notes: 1.0.005 (https://steamcommunity.com/games/3904850/announcements/detail/1840310314344927), 1.0.006 (https://steamcommunity.com/games/3904850/announcements/detail/1840310314347541), 1.0.007 (https://steamcommunity.com/games/3904850/announcements/detail/1840310314349435), 1.0.008 (https://steamcommunity.com/games/3904850/announcements/detail/1840310314351624), 1.0.009 (https://steamcommunity.com/games/3904850/announcements/detail/1840310314354988), 1.0.010 (https://steamcommunity.com/games/3904850/announcements/detail/1840944183774157) — all official
- Pre-release history: https://steamcommunity.com/games/3904850/announcements/detail/1824644522841452 (official)
- Steam discussions (feature requests): https://steamcommunity.com/app/3904850/discussions/0/755052765483489191/ (player reports)
- YouTube: https://www.youtube.com/watch?v=DLZtIqyiVvY (The Scarlet Seeker)
Fan-made guide. This site is not affiliated with Approximately Games, Steam, or Valve; all game content and media belong to their respective owners. Factual details were last checked on August 13, 2026.